Below is an edited transcript of the 3/1/13 NonProfit Commons in Second Life meeting, featuring Aliza Sherman (Cybergrrl Oh) who discussed innovative and compelling ways to use QR codes as an effective marketing tool when used thoughtfully and integrated carefully into a campaign.
To view the full transcript, go to: https://docs.google.com/document/d/1FBcYnCPU3Mc28A5uYclBJsMgg0bTwLeCWqqMs26LdiA/edit
Today for our featured presentation we have Liz Dorland (Chimera Cosmos) and Adriana Sanchez (Adrianne Lexico) who will be discussing the theory and process behind the creation of the "Museum of Virtual Media", a Second Life sim built collaboratively by their University of Washington class in the spring of 2012.
The museum is inspired by "Infinite Reality", a book on virtual worlds technology and education written by Jim Blascovich and Jeremy Bailenson and takes participants through the evolution of media from ancient cave paintings into the future.
• https://www.facebook.com/MuseumOfVirtualMedia
• SLURL: UW iSchool (111,128,43)
Adriana Sanchez (Adrianne Lexico in SL) holds a Certificate in Virtual Worlds from the University of Washington. She has been an EduNation Resident since 2010. She works at The Digital Trainer. Over 20 years' experience teaching English and Spanish for Specific Purposes to adults in multinational companies. Currently training educators on the use of web 2.0 tools, social networks and 3D virtual environments to enhance task-based learning. As an E.learning and Virtual Worlds Specialist, developing instructional and multimedia materials for online courses and providing consultation on how to integrate LMS and 3DVLE for distance education.
Liz Dorland (Chimera Cosmos in SL) is currently the Communications Director for the Photosynthetic Antenna Research Center based at Washington University. Prior to moving to St. Louis in 2006, she taught general and organic chemistry for over 35 years, including 21 years in the Maricopa County Community College District in Arizona. She reviews frequently for the National Science Foundation and was a program officer in the NSF Division of Undergraduate Education, Directorate of Education and Human Resources (2003-2004). Areas of expertise include immersive virtual environments, social media, faculty use of technology, and research-based applications of visualization and history/philosophy of science in teaching. In July 2011, Liz was co-chair of the Gordon Research Conference on Visualization in Science and Education and is currently working with that community to produce an online report on lessons learned and recommendations for future research on visualization and learning.
• http://visualcv.com